BEACH-HEAD: The 1983 classic — now on ColecoVision
Posted: Sat Aug 29, 2026 4:26 pm
The 1983 classic — now on ColecoVision
Beach Head is a legendary multi-phase military action game originally released in 1983 by Access Software for the Apple II, Commodore 64, Atari, ZX Spectrum, Amstrad... This homebrew adaptation brings the full experience to the ColecoVision for the very first time.
Command your naval fleet through six intense and varied combat phases — from open-sea strategic navigation to the final all-out assault on the enemy fortress. Every phase demands a different set of skills: patience, precision, and reflexes.
Combat Phases
01 — Aerial Reconnaissance
Navigate your fleet across the strategic map. Avoid the enemy barrier or engage it head-on — your choice will determine how you reach the coast.
02 — Hidden Passage
Guide your ships through a gauntlet of enemy torpedoes in narrow sea lanes. Every ship lost here weakens your assault force.
03 — General Quarters
Man the anti-aircraft guns. Enemy planes are closing in — shoot them down before they sink your fleet.
04 — Battle Stations
A naval artillery duel against the enemy warships blocking the coastline. Outmaneuver and outgun them to clear the way.
05 — Beach Head
Storm the beach under relentless enemy fire. Push through the defenses and reach the fortress gates.
06 — Final Battle
The ultimate confrontation. Destroy the enemy fortress before your forces are overwhelmed. No retreat.
Features
Six complete and distinct combat phases
Four difficulty levels (Skill 1 to Skill 4)
Original soundtrack and period-accurate sound effects
Multi-bank 128K ROM — full game, no compromises
Compatible with real ColecoVision hardware and emulators (CoolCV, BlueMSX)
Developed entirely in CVBasic by Oscar Toledo
How to Play
Download the .rom file and load it in CoolCV or any compatible ColecoVision emulator. For real hardware, flash it to a compatible cartridge (AtariMax, Collectorvision Phoenix, etc.).
Use the ColecoVision joystick and fire button to play. Each combat phase has its own control scheme — directions are shown on screen at the start of each phase.
Phase Control Action
Aerial Recon Joystick Steer the fleet
Hidden Passage Joystick Dodge torpedoes
General Quarters Joystick + Fire Aim and shoot aircraft
Battle Stations Joystick + Fire Aim and sink the ships
Beach Head Joystick + Fire Move tanks, fire weapons
Final Battle Joystick + Fire Target and destroy the fortress
Compatibility
Real ColecoVision hardware — tested and confirmed
Collectorvision Phoenix — compatible
CoolCV (Windows / macOS / Linux) — recommended emulator
BlueMSX — ColecoVision mode
Credits
Design, Programming & Sound : Eric Damain
Music : Adan Toledo
Original game : Beach Head (1983) — developed by Bruce Carver for Access Software
Built with
CVBasic by Oscar Toledo G.
About Electric Dreams
Electric Dreams is an independent homebrew studio dedicated to bringing original games and faithful adaptations to classic hardware. BeachHead is one of several ColecoVision titles developed by Eric Damain.
This is a non-commercial fan adaptation created out of love for classic gaming. Beach Head is a trademark of Access Software / Take-Two Interactive.
https://www.colecovisionadam.com/Coleco ... beach-head
Beach Head is a legendary multi-phase military action game originally released in 1983 by Access Software for the Apple II, Commodore 64, Atari, ZX Spectrum, Amstrad... This homebrew adaptation brings the full experience to the ColecoVision for the very first time.
Command your naval fleet through six intense and varied combat phases — from open-sea strategic navigation to the final all-out assault on the enemy fortress. Every phase demands a different set of skills: patience, precision, and reflexes.
Combat Phases
01 — Aerial Reconnaissance
Navigate your fleet across the strategic map. Avoid the enemy barrier or engage it head-on — your choice will determine how you reach the coast.
02 — Hidden Passage
Guide your ships through a gauntlet of enemy torpedoes in narrow sea lanes. Every ship lost here weakens your assault force.
03 — General Quarters
Man the anti-aircraft guns. Enemy planes are closing in — shoot them down before they sink your fleet.
04 — Battle Stations
A naval artillery duel against the enemy warships blocking the coastline. Outmaneuver and outgun them to clear the way.
05 — Beach Head
Storm the beach under relentless enemy fire. Push through the defenses and reach the fortress gates.
06 — Final Battle
The ultimate confrontation. Destroy the enemy fortress before your forces are overwhelmed. No retreat.
Features
Six complete and distinct combat phases
Four difficulty levels (Skill 1 to Skill 4)
Original soundtrack and period-accurate sound effects
Multi-bank 128K ROM — full game, no compromises
Compatible with real ColecoVision hardware and emulators (CoolCV, BlueMSX)
Developed entirely in CVBasic by Oscar Toledo
How to Play
Download the .rom file and load it in CoolCV or any compatible ColecoVision emulator. For real hardware, flash it to a compatible cartridge (AtariMax, Collectorvision Phoenix, etc.).
Use the ColecoVision joystick and fire button to play. Each combat phase has its own control scheme — directions are shown on screen at the start of each phase.
Phase Control Action
Aerial Recon Joystick Steer the fleet
Hidden Passage Joystick Dodge torpedoes
General Quarters Joystick + Fire Aim and shoot aircraft
Battle Stations Joystick + Fire Aim and sink the ships
Beach Head Joystick + Fire Move tanks, fire weapons
Final Battle Joystick + Fire Target and destroy the fortress
Compatibility
Real ColecoVision hardware — tested and confirmed
Collectorvision Phoenix — compatible
CoolCV (Windows / macOS / Linux) — recommended emulator
BlueMSX — ColecoVision mode
Credits
Design, Programming & Sound : Eric Damain
Music : Adan Toledo
Original game : Beach Head (1983) — developed by Bruce Carver for Access Software
Built with
CVBasic by Oscar Toledo G.
About Electric Dreams
Electric Dreams is an independent homebrew studio dedicated to bringing original games and faithful adaptations to classic hardware. BeachHead is one of several ColecoVision titles developed by Eric Damain.
This is a non-commercial fan adaptation created out of love for classic gaming. Beach Head is a trademark of Access Software / Take-Two Interactive.
https://www.colecovisionadam.com/Coleco ... beach-head